The Post-Apocalyptic RPG
Would you like to react to this message? Create an account in a few clicks or log in to continue.

The Post-Apocalyptic RPG


 
HomeLatest imagesRegisterLog in
Statistics
We have 6 registered users
The newest registered user is 1234

Our users have posted a total of 19 messages in 12 subjects
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 11 on Tue Mar 11, 2014 4:34 pm
Overseer's Log
Quests information EmptySun Jul 07, 2013 8:07 pm by Glowing One
I`m gonna post the stuff I do every day on this forum, starting from yesterday.

Sixth of July, 2013:
-The vault has been closed. I have set up the …

Comments: 2

 

 Quests information

Go down 
AuthorMessage
Glowing One
Admin
Glowing One


Брой мнения : 18
Join date : 2013-07-06

Pip-Boy 3000
Level: 30
Experience Points:
Quests information Left_bar_bleue45566/45566Quests information Empty_bar_bleue  (45566/45566)

Quests information Empty
PostSubject: Quests information   Quests information EmptySat Jul 06, 2013 6:35 pm

Quests are given by NPCs in settlements. They are separated into 3 categories - Normal, Hard and Nuclear.

The Normal Quests

The normal quests can involve the delivery of a package - is it a weapon, a bomb or a head, you don't care. You deliver it and get paid. It can involve the killing of a monster - a mole rat, a ghoul, a rad-roach. You get paid per monsters killed, capped at 20 monsters per quest.

The Hard Quests

A hard quest can be something like this:

Trace and kill Raider Randomnamehere. Bounty whatever you scavenge from him + 300 caps. 600 if you bring the head.

The raider that needs to be killed can either be a NPC(at lower levels) or an actual person. When it's an actual person, you go to the wasteland and type a lengthy, long RP message describing how you traverse the landscape in the search of the old b*stard. After that, it's the raider's turn to write. You start a fight and if:

The winner is the Wanderer - Raider loses 2 points from 3 skills and 300 caps/weapon/armor, Wanderer, gains 2 points in 3 skills by choice, 300 caps/weapon/armor from raider.

The winner is the Raider - Wanderer loses 2 points from 3 skills and whatever the raider takes from him. The Wanderer is then resurrected in the city he took the quest from and the quest is failed.

That's about it.

Nuclear quests will be given from the factions. They involve the extermination of Deathclaws and/or Mutants. They also involve the duels between soldiers from the 2 factions.
Back to top Go down
http://postapocalypserpg.my-rpg.com
 
Quests information
Back to top 
Page 1 of 1
 Similar topics
-
» Rules and Important Information

Permissions in this forum:You cannot reply to topics in this forum
The Post-Apocalyptic RPG :: Pre-RP category :: Rules, concepts and Info-
Jump to: